Countless thousands of long-legged water bugs glide soundlessly over the surface of the water, skimming over it in a wave of twitching bodies.
Water Strider Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +6
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +4, Will +0
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
Weaknesses swarm traits
Speed 10 ft., swim 20 ft., water walk 30 ft.
Melee swarm (1d6 plus blood drain and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks blood drain (1d2 Constitution), distraction (DC 11)
Str 1 Dex 18, Con 10, Int â, Wis 10, Cha 2
Base Atk +1; CMB â; CMD â
Skills Acrobatics +6 (+12 jump), Perception +6, Swim +3; Racial Modifiers Acrobatics (+6 jump), +4 Perception
SQ water walking
Water striders are covered with waterrepellent hairs that prevent them from sinking beneath the waterâs surface. The swarmâs movement speed across water is 30 feet.
Environment temperate lakes, rivers, or swamps
Organization solitary or pair
Treasure none
Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.